I think I found out the cause of the erratic kill power of weapons.įor the damage to be applied, it must get through armour either by penetration or by destruction of armour or a combination of both. Power Fist with melta-bomb stats one-shots a CSM only with 10% of hits. It looks like the damage is written as the sides on each dice. Thefifthhorseman.229: Compare with the krak grenade and meltabomb (which I remember usually one-shots Chaos Marines) and go from there. Tried with 12D255 and 12D1024 and kill ratio is about 30% :/. There's a toughness value but I don't know what role it takes in damage calculations. To get such results damage value probably has to be much higher.ĭone some testing and it seems that between 8D20 (160) and 12D20 (240), consistently only 25% of hits are one hit kills. In tabletop game, Power Fist ignores armour and turns marine into paste 5 times out of 6. I think the problem is that damage values are badly thought out in game. To actually increase damage, increase the number of sides on the dice. If you have 12D10, then 97% of your roll totals will fall between 45 and 87, and a whole 90% between 50 and 82. The more dice you roll, the more the roll probability distribution will tend towards the average value. Thefifthhorseman.229: Have you considered the probability distribution? In the scenario you propose, the actual chance of that happening will be one in a trillion ( you can check that on ).
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